Please click over the dots to
bring up links to the different regions.
The islands of AoRG contain every type of lanscape
one can fathom from mountains to forests, deserts to grand lakes.
This is the crossroads of the realm of Rhydin where anything can
happen, and anything will happen.
All guilds may choose a land plot from the plot map below upon joining the AoRG.
Guilds may own no more than 3 plots of land by purchase. (They may buy 2 additional lands along with their free plot for joining.)
Unoccupied Land plots, in addition to the first they are given, may be purchased by a guild at the following value: 2000 VP
Each plot of land a guild owns will earn a monthly income at the following value: 75 VP per plot.
Guilds may exceed 3 plots of land through various methods: wagered in terms of war, won in AoRG Chancellery hosted events, and/or Chancellery sponsored story lines.
Any guild that loses its only plot of land through a war will be placed on a desolate volcanic island marked V on the plot map until they are able to purchase new lands.
Guilds may gift all land earned, purchased, or won, except their first land plot they were given upon acceptance into AoRG.
Upgrading and Resources
A guild may through story line, may each month submit two found, or attended resources per land plot owned.
Each resource found/attended will earn a guild a flat rate: 25 VPs per resource.
Resource stories must fit a requirement for story length, and be sent to the (department tba) for review.
750 words/75 Lines for a new resource discovery.
375 Words/40 lines for attending of resources previously discovered.
Resources may include anything that is considered a tradable item, such as animal pelts, steels, gems, farmed items, livestock, and other similar raw materials.