Please click over the dots to
bring up links to the different regions.
The islands of AoRG contain every type of lanscape
one can fathom from mountains to forests, deserts to grand lakes.
This is the crossroads of the realm of Rhydin where anything can
happen, and anything will happen.
All guilds may choose a land plot from the plot map below upon joining the AoRG.
Upon acceptance into the AoRG, guilds are given 1 plot of land. .Unoccupied Land plots, in addition to the first they are given, may be purchased by a guild at the following value: 2000 VP
Guilds may purchase up to 2 additional land plots for a total of 3. Guilds may exceed 3 plots of land through the following other methods: wagered in terms of war, won in AoRG Chancellory hosted events, and/or Chancellory sponsored storylines.
Each plot of land a guild owns will earn a monthly income at the following value: 75 VP per plot. Any guild that loses its only plot of land through a war will be placed on a desolate volcanic island marked V on the plot map until they are able to purchase new lands.
Guilds may gift all land earned, purchased, or won, except their first land plot they were given upon acceptance into AoRG. Land may not be gifted to a guild that has already reached its 3 lot limit
A guild may choose to move their location of their land. A guild's first move is free provided they have spent at least six (6) months upon said locations. Any move thereafter, or before the six month period, will cost a guild 100 Victory Points per plot of land.
Upgrading and Resources
While guilds may find an unlimited number of resources upon their lands the AoRG will recognize two for official submission per land plot said guild owns each month.
The two resources a guild elects to submit each month will he deemed tradable resources within the AoRG. These submissions earn the guild a flat rate of 25vp per resource
Resource stories must fit a requirement for story length, and be sent to the Lands and Accounting Departments for review.
500 words/50 Lines for a new resource discovery.
375 Words/40 lines for attending of resources previously discovered. Trade exchanges requie 375 words/40 lines PER participant.
Resources may include anything that is considered a tradable item, such as animal pelts, steels, gems, farmed items, livestock, and other similar raw materials. Products made from resources may be submitted as trade exchangers
A guild may choose to move their location of their land. A guild's first move is free provided they have spent at least six (6) months upon said locations. Any move thereafter, or before the six month period, will cost a guild 100 Victory Points per plot of land.