I. Healer Registration – In order to become an AoRG Healer, an applicant must:
A. Be a member of an AoRG registered guild for a minimum of one week.
B. Pass the AoRG Healing Mandate Test with a score of 90 percent or better.
Test Request Form
Name:
SN:
I am a member of these AoRG Guilds (add lines as needed):
Guild: _____________ GC: _____________ DGC: _____________
Please attach proof of AoRG Membership with postage stamp (time stamp):
1. Healer Mandate Tests may be requested from the Healer Chancellors. All GC’s/DGC’s of the guild(s) in which the applicant is a member should be copied on the request for the test as well as the Tresvir.
2. Please allow up to seven (7) days for tests to be graded before contacting the Healing Administration regarding its status.
3. Those that score less than 90% are allowed a second attempt after a one (1) week study period.
4. If a member fails to pass a second time, they will be asked to schedule a time with the Healers Chancellors or a Healer Delegate for a review of the mandates before being allowed a third attempt.
5. Healing Mandate reviews are available; please allow up to 96 hours for scheduling.
II. Healer Ranks
A. All registered healers must have their Unireg listed in their life scroll at all times if they wish to be considered a legal healer within AoRG.
1. If healing strength (dice) differs from guild strength (i.e. healer has been assigned 1d38 or 1d40), then the healing rank/die must also be listed on the healer's profile.
a. A GC may, if he wishes, reassign the 1d40 and 1d38 ranks to a registered healer with guild strength of 2d30 or greater.
b. Members in multiple guilds must list an assigned rank with the guild information, not solely with the Unireg.
2. If a member has not yet received their Unireg, the Healing Administration Welcome letter will be accepted as proof of healer status.
3. Any registered healer that does not comply with a written request within 30 days will have their healing Unireg frozen and if not corrected within 30 days of being frozen it will be removed.
a. Members on Leave of Absence (LoA) are exempt from this policy; LoA status must be listed on the monthly Unireg roster.
b. All registered healers are granted the authority to perform any service providing for the physical, emotional, or spiritual health of the membership.
1. ((All personal rites, for example resurrection, must have PLAYER consent))
2. Scripts and forms for basic clerical ceremonies are available.
III. Combat Healing
A. Combat support includes both Healer and Battle Mage attempts. (See Magic Shop for information on Battle Mages)
1. There can be a maximum of four (4) combined attempts per combatant.
2. A combatant may have no more than one (1) attempt advantage over the other combatant at initiative.
3. A combatant may employ any combination of Healers and/or Battle Mages as long as the first two rules are met.
4. A participant being used as a Healer and a Battle Mage may not be called for both services in the same round.
5. If a combatant is a registered healer, they may self-heal in any match where healing is permitted, as long as all other mandates are followed.
B. Healers may be used in matches that are seven (7) rounds or more, following AoRG Standard Matches, unless an event flyer or the terms of war state otherwise.
1. No Healing in Assassination Attempts (AA) or Bounty Hunt Attempts (BH).
2. No Healing in Mass Combat
C. Combat Healer Protocol
1. All Healers must be in the room before the match Log On and must remain until used.
a. It is the responsibility of the combatant to call Healers to the room.
b. If a healer is punted, a 10 minute punt rule goes into effect. If the healer does not return within that time, the healer is not allowed to return to the match
c. A Healer may leave after he has completed healing.
2. The Proctor will ask all Healers to state for the log: Name, Guild, Unireg, healer strength, whom they are healing, and enhancers if they are to be allowed in the match.
a. Healers may not heal if they are "dead" or being held as a prisoner (PoW).
b. Ineligible healers may result in the full match being voided.
c. Healers must state Healing Enhancers by Name, Registry, and modifier when the Proctor asks for it.
Example: Healing rock, HS0001, Healing +1
d. An incorrectly stated registration number for an enhancer may result in the full match being voided.
3. Healers may be called in any round after the initial strike (Round 2 or after).
4. Healers must be called before a combatant's strike is made.
a. A combatant is not required to call all his healers in the same round.
b. It is not necessary for both sides to use their healers in the same round.
c. All healers must complete their healing action and roll once they have been called.
d. Scoring a Heal
1. Healing points are deducted from the score of the opposite combatant for whom they are healing.
Example:
Proctor: Round 6, Fighter A 15 vs Fighter B 20, begin
Fighter A: Healer please, Healing Hannah
Proctor: Healing Hannah begin when ready
Healing Hannah: ::treats the worse of his wounds with her +1 medical kit::
OnlineHost: Healing Hannah has rolled 1 36-sided die 30
Proctor: 4+1=5, mid-round score, 15-15, continue
2. Scoring uses the AoRG scoring chart:
1-14= 0
15-19= 1
20-24= 2
25-29= 3
30-34= 4
35-39= 5
40= 6
3. Healing Enhancers are applied only with a successful heal (one point or better) and must be stated with the modifier in the Heal action.
IV. Healing Enhancers (please refer to AoRG Enhancers for general Enhancer mandates)
A. Healing enhancers may be assigned ONLY to registered healers.
B. Healing enhancers must be listed on the healer's life scroll (profile).
C. Healing enhancers must be listed on the Guild Enhancer Roster submitted to the forum each month.
1. Listing must include item name, registry, modifier, and to whom it is assigned.
D. Orders will be filled within fourteen (14) days by an assigned Healer Delegate
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[Updated September 2, 2010]
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